Local Growth Teams (LGTs)



Summary

Local Growth Teams (LGTs) are autonomous, decentralized business units that multinational corporations establish in emerging markets to execute reverse innovation. The concept was formalized by Vijay Govindarajan and Chris Trimble in Reverse Innovation: Create Far From Home, Win Everywhere (2012). LGTs are designed to overcome the organizational inertia that prevents Western multinationals from innovating effectively for developing-market consumers.[1]

The Structural Problem

Multinational corporations face a fundamental tension: their existing processes, metrics, and culture are optimized for developed-market customers. When tasked with serving emerging markets, these organizations naturally default to Glocalization — modifying existing products rather than creating new ones from scratch.

LGTs solve this by creating a structurally separate unit with the authority, incentives, and mandate to operate differently.

Core Principles

Complete Autonomy

LGTs must have full Profit & Loss (P&L) responsibility. They cannot be treated as cost centers or regional sales offices. This autonomy extends to:

Clean-Slate Mandate

The LGT must be explicitly freed from the parent company's legacy processes, technologies, and assumptions. This includes:

Global Backing

While local in focus, LGTs must have the authority to draw on the multinational's global resources:

Why LGTs Succeed Where Other Structures Fail

Structure Outcome
Central R&D with local sales offices Glocalization — feature stripping
Joint ventures with local partners Knowledge leakage, strategic misalignment
Acquired local brands Integration failure, talent loss
Local Growth Teams Clean-sheet innovation, global scalability

Case Study: Logitech's LGT in China

As documented in Reverse Innovation, Logitech faced a severe threat from Chinese rival Rapoo, which sold wireless mice at one-third the cost. Logitech established a localized team in China with full autonomy to engineer a response. The team designed a mouse with simpler software and less memory that still performed essential functions, slashing the entry-level price from $50 to $19.99. The product shipped 4.5 million units in its first year and was scaled globally.[2]

Relationship to Other Concepts

References


  1. Govindarajan, Vijay, and Chris Trimble. Reverse Innovation: Create Far From Home, Win Everywhere. Boston: Harvard Business Review Press, 2012. ↩︎

  2. Tuck School of Business at Dartmouth. "Reverse Innovation." https://tuck.dartmouth.edu/news/articles/reverse-type ↩︎